Wrath of the Lich King
  
June 19, 2015
 

CLASSES

DEATH KNIGHT

HUNTER

  • Fixed trap selection to always pick the closest target. report #2015
  • Explosive Trap DoT will now properly scale with RAP
  • Master's Call will no longer be useable on confused, feared or stunned pets
  • Snake Trap snakes will no longer attack Crowd Controlled units

MAGE

PRIEST

ROGUE

  • Envenom will no longer be dispelled by positive poison - cleansing spells

SHAMAN

  • Glyph of Feral Spirit will now correctly give 40% of your AP to your report #605
  • Windfury Weapon will now be handled properly for offhand procs
  • Hex, Chain Heal, Lesser Healing Wave, Healing Wave, Lightning Bolt, Chain Lightning will now remove Maelstrom Weapon on cast

WARLOCK

WARRIOR

BATTLEGROUNDS AND ARENAS

  • Players queued for Random Battlegrounds will now be able to enter the normal queue Battlegrounds< / li>
  • Corrections to the Random Battleground queue system. Fixes issues such as infinite queue and not being able to leave the queue< / li>
  • Random Battleground rewards for single queue players have been corrected< / li>

DUNGEONS AND RAIDS

  • Icecrown Citadel
    • The Lich King report #339
      • Ice Spheres now cast properly again during the Lich King encounter
      • Fixed and improved Lich King's Harvest Soul teleport
      • Fixed Valkyr movement during the Lich King encounter
    • Blood Queen Lana'thel
      • Corrections to Blood Queen Lana'thel flight phase animations
    • Lady Deathwhisper
      • Being Mind controlled no longer causes movement issues for players afterwards
    • Sindragosa
      • Corrections to Frost Bomb orientation, potential fix for FPS loss
  • Utgarde Pinnacle
    • Skadi the Ruthless
      • Movement corrected

QUESTS

GENERAL

  • Parry chance now works properly for all creatures and has had its calculations adjusted
  • Solace of the Defeated and Solace of the Fallen fixed report #472
  • Totem of Calming Tides will now correctly activate with report #455
  • The Icewing Marshal buff will no longer benefit players
  • Serpent-Coil Braid and the Mage T7.5 2/5 bonus will now give the 225 spell power buff when a Mana Gem is used
  • Electromagnetic Gigaflux Reactivator will now cast Forked Lightning on all nearby players in front of the caster. It will also not scale with SP anymore
  • Fixed logical error in quest chain checks causing an already-on-quest error
  • Head slot item will no longer be removed from interface when making a auction. Report #1198
  • Non-combat pets will now follow their owners correctly. Report #1507
  • Pets will now have the same orientation as their owner when following him
  • Corrections to enviromental pathing. Water only creatures will no longer be able to follow players on the land etc.
  • Rework every loot type to include similar checks as master looting. Not being in the same map as the kill should now always make players non eligible for the loo
  • Emblems will now be correctly distributed to the players and not get stuck in loot window. Report #1707
  • Flying/hovering NPCs will now correctly give their loot when killed. Report #2076
  • Fix Scatter Shot and other confused movement mechanics to cause a slight movement desync for players
  • Fix non-player damage sources not being affected by the reduced crit change due to resilience on the targeted player report #508
  • Corrections to resillience damage reduction for players in vehicles
  • Death Grip can no longer be used on players in the passenger slots of vehicles
  • Flying creatures will now set the correct death state. This should resolve looting issues
  • Captive proto drakes falling to the ground fixed
  • Creatures will now stop their movement if they are within melee range of their target
  • Blacksmithing Gem Sockets will no longer be active if the player does not have the needed Blacksmithing skill level. Report #870
  • Fix exploit where players could crash the servers or cast spells they dont have learned using shaman's "Call of the X" spells.
  • Fishing loot will now be lootable in all loot modes and regardless of being in a group
  • Movement generators are now cleared when charms are removed

INTERNAL

  • 8 exploit fixes